I developed this from watching the old Black & White Werewolf Movies."She Wolf of London" had a big influence on this item in my campaign.Īfter one of my player's characters in ToEE contracted lycanthropy, I realized there were a number of things I needed to better understand about the rules. Wolves Bane potion sells for 100 gp per ounce retail. A single Wolves Bane recipe needs 1 ounce of properly prepared Wolves Bane (+ a few other ingredients) and produce 7 single dosage vials of the potion. These secretive shops are nice locations for parties dispose of any items they have collected through adventuring, or to make simple contact with a mage's guild.īoth cultivars of Wolves Bane have a market value of 22 gp (+/- 25%) per pound wholesale, 28 gp (+/- 50%) per once retail. These shops will (85%) have most herbs, animal part and spices that are commonly used in compounding potions.locations such as these are sometimes connected closely to one of the 7 great Mage Societies of my setting, if not then they are rogues in the mage social structures. In large cities it is possible to find little out of the way covert shops that cater to the procurement and marketing of simple magic items and related articles. If properly harvested and dried, Wolves Bane takes on a deep burgundy color, if improperly harvested it has a dusky black hue. Wolves Bane blooms at night under the full moon, and if used as an ingredient in this potion it must be collected during the full moon cycle. There is a scroll of potions that, if found, allow Magic-Users & my NPC Alchemist to use Wolves Bane in compounding a potion that will stop a Lycanthrope from shape-changing during the period of the Full Moon. This second type is sometimes (25%) found in close association with quicksand. The other cultivar of Wolves Bane is a small pink-flowering plant found in lowland bogs, swamps and moors. One cultivar is a small white-flowering plant found in high craggy mountains above 11,000 ft. In my setting, Wolves Bane exists in two different cultivars. This is what I made it in one of my latest campaigns.Ĭhainsaw Mage wrote:It's listed in the PHB, and I remember from OD&D that it can scare off werewolves, but I can't find any reference to its uses in AD&D. Not saying this is the 'traditional' definition of it. It's not an immunity, but it helps as a deterrent (think: bugspray that works in varying degrees anything canine oriented). Several of these are in-the-area where the PC's are right now. The main effect is used in Herbalism (a healer's NWP commonly taken by Rangers, Elves, Clerics, Druids) for curing Lycanthropy if someone contracts it from a were-creature.īut additionally it now has an effect of warding off any kind of wolves, jackyls, hyenas, etc, plus gnolls and flinds, and some others like Hell Hounds or these other undead dogs (Plague Dogs from Basic Fantasy). The description is, a purple flower / green stems and leaves. I don't think he reads this site but maybe. He is from a wolf clan, and I told him the herb smelled bad to him & gave him a chill, so he got rid of it. The funny thing is the Bard didn't want it and gave it away to an NPC already, without using it. I've introduced it in my 2nd Edition game.
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